Quarter Mile Math features an award-winning design that integrates visual, auditory, and kinesthetic/tactile learning methods in an educational manner. Students race dragsters or riderless horses against his/her own five previous best races in the other lanes; they gain speed with each correct answer, while lanes scroll faster and faster as racers accelerate down the straightaway. Lasting between 45 seconds and 2.5 minutes depending on the difficulty of the topic, scores appear at the end of each race. Quarter Mile Math is a great motivator to improve race after race. System Requirements: Windows: Windows 98, NT, 2000, XP, Vista, and Windows 7 Macintosh:8.x through OS X running Classic (This program ONLY works up through OS 10.4 with Classic and will not work with 10.5 and higher or Macs with Intel processors).
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